Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
void ActivateMode
(
FEditorModeID InID,
bool bToggle
)
Activates an editor mode. Shuts down all other active modes which cannot run with the passed in mode.
Parameter |
Description |
---|---|
InID |
The ID of the editor mode to activate. |
bToggle |
true if the passed in editor mode should be toggled off if it is already active. |