FEditorModeTools::CanAutoSave

Returns true if all active EdModes are OK with an AutoSave happening now

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

bool CanAutoSave() const

Remarks

Returns true if all active EdModes are OK with an AutoSave happening now

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