Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
void DrawHUD
(
FEditorViewportClient * InViewportClient,
FViewport * Viewport,
const FSceneView * View,
FCanvas * Canvas
)
Draws the HUD for all active modes