Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool FrustumSelect
(
const FConvexVolume & InFrustum,
FEditorViewportClient * InViewportClient,
bool InSelect
)
Notifies all active modes of frustum selection attempts