Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
const FEdMode * GetActiveMode
(
FEditorModeID InID
) const
Returns a pointer to an active mode specified by the passed in ID If the editor mode is not active, NULL is returned