FEditorModeTools::GetCustomDrawingCoordinateSystem

Returns a coordinate system that should be applied on top of the worldspace system.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

FMatrix GetCustomDrawingCoordinateSystem()

Remarks

Returns a coordinate system that should be applied on top of the worldspace system.

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