Deprecated
Use GetDefault
() ->bShowFriendlyNames
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
static bool GetShowFriendlyVariableNames()
Gets the current state of script editor usage of show friendly names
@ return - If true, replace variable names with sanitized ones