Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool InputAxis
(
FEditorViewportClient * InViewportClient,
FViewport * Viewport,
int32 ControllerId,
FKey Key,
float Delta,
float DeltaTime
)
Notifies all active modes of axis movement