Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
void InvokeToolPaletteTab
(
FEditorModeID InMode,
FName InPaletteName
)
Sets the active Modes ToolBar Palette Tab to the named Palette