FEditorModeTools::IsDefaultModeActive

Returns true if the default modes are active.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

bool IsDefaultModeActive() const

Remarks

Returns true if the default modes are active.

that there can be more than one default mode, and this will only return true if all default modes are active.

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