FEditorModeTools::ProcessCapturedMouseMoves

Notifies all active modes of all captured mouse movement

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

bool ProcessCapturedMouseMoves
(
    FEditorViewportClient * InViewportClient,
    FViewport * InViewport,
    const TArrayView< FIntPoint > & CapturedMouseMoves
)

Remarks

Notifies all active modes of all captured mouse movement

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