Deprecated
Use IBookmarkTypeTools::Get().CreateOrSetBookmark
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
static void SetBookmark
(
uint32 InIndex,
FEditorViewportClient * InViewportClient
)
Sets a bookmark in the levelinfo file, allocating it if necessary.
Sets a bookmark in the levelinfo file, allocating it if necessary.
Parameter |
Description |
---|---|
InIndex |
Index of the bookmark to set. |
InViewportClient |
Level editor viewport client used to reference the world which owns the bookmark. |