Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h |
Include |
#include "EditorUndoClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorUndoClient.cpp |
virtual ~FEditorUndoClient()
Always unregister for undo on destruction, just in case.