FEditorUndoClient::~FEditorUndoClient

Always unregister for undo on destruction, just in case.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h

Include

#include "EditorUndoClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorUndoClient.cpp

Syntax

virtual ~FEditorUndoClient()

Remarks

Always unregister for undo on destruction, just in case.

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