Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h |
Include |
#include "EditorUndoClient.h" |
class FEditorUndoClient
Interface for tools wanting to handle undo/redo operations
Name | Description | |
---|---|---|
|
~FEditorUndoClient() |
Always unregister for undo on destruction, just in case. |
Name | Description | ||
---|---|---|---|
|
GetTransactionContext() |
Return the transaction context for this client |
|
|
MatchesContext ( |
Called to see if the context of the current undo/redo operation is a match for the client Default state matching old context-less undo is Context="" and PrimaryObject=NULL |
|
|
PostRedo ( |
Signal that client should run any PostRedo code |
|
|
PostUndo ( |
Signal that client should run any PostUndo code |