FEditorViewportClient::AddRealtimeOverride

Overrides the realtime state of this viewport until RemoveViewportsRealtimeOverride is called.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void AddRealtimeOverride
(
    bool bShouldBeRealtime,
    FText SystemDisplayName
)

Remarks

Overrides the realtime state of this viewport until RemoveViewportsRealtimeOverride is called. The state of this override is not preserved between editor sessions.

Parameters

Parameter

Description

bShouldBeRealtime

If true, this viewport will be realtime, if false this viewport will not be realtime

SystemDisplayName

This display name of whatever system is overriding realtime. This name is displayed to users in the viewport options menu

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