FEditorViewportClient::ApplyRequiredCursorVisibility

Apply the required cursor visibility states from the RequiredCursorVisibiltyAndAppearance struct

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void ApplyRequiredCursorVisibility
(
    bool bUpdateSoftwareCursorPostion
)

Remarks

Apply the required cursor visibility states from the RequiredCursorVisibiltyAndAppearance struct

Parameters

Parameter

Description

View

True - Set the position of the software cursor if being made visible. This defaults to FALSE.

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