FEditorViewportClient::BeginCameraMovement

Handle the camera about to be moved or stopped

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::BeginCameraMovement()

FLevelEditorViewportClient::BeginCameraMovement()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

virtual void BeginCameraMovement
(
    bool bHasMovement
)

Remarks

Handle the camera about to be moved or stopped

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