FEditorViewportClient::CheckHoveredHitProxy

Called when the mouse cursor is hovered over a hit proxy

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::CheckHoveredHitProxy()

FLevelEditorViewportClient::CheckHoveredHitProxy()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

virtual void CheckHoveredHitProxy
(
    HHitProxy * HoveredHitProxy
)

Remarks

Called when the mouse cursor is hovered over a hit proxy

Parameters

Parameter

Description

HoveredHitProxy

The hit proxy currently hovered over

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