| FViewportClient::GetCursor()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual EMouseCursor::Type GetCursor
(
FViewport * Viewport,
int32 X,
int32 Y
)
Retrieves the cursor that should be displayed by the OS
the cursor that the OS should display
Parameter |
Description |
---|---|
Viewport |
the viewport that contains the cursor |
X |
the x position of the cursor |
Y |
the Y position of the cursor |