FEditorViewportClient::GetMouseDeltaTracker

Mouse info is usually transformed to gizmo space before [FEdMode](API\Editor\UnrealEd\FEdMode) handles it, this allows raw delta X and Y access

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

FMouseDeltaTracker * GetMouseDeltaTracker() const

Remarks

Mouse info is usually transformed to gizmo space before FEdMode handles it, this allows raw delta X and Y access

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