| FEditorViewportClient::GetWidgetCoordSystem()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual FMatrix GetWidgetCoordSystem() const
The current coordinate system for drawing and input of the transform widget. For world coordiante system return the identity matrix