FEditorViewportClient::GetWidgetCoordSystem

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::GetWidgetCoordSystem()

FLevelEditorViewportClient::GetWidgetCoordSystem()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

virtual FMatrix GetWidgetCoordSystem() const

Returns

The current coordinate system for drawing and input of the transform widget. For world coordiante system return the identity matrix

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