FEditorViewportClient::HasRealtimeOverride

Returns whether there's a realtime override registered with the given system name.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

bool HasRealtimeOverride
(
    FText SystemDisplayName
) const

Remarks

Returns whether there's a realtime override registered with the given system name.

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