uint64 RealTimeUntilFrameNumber
Overrides bIsRealtime until GFrameCounter is >= this number. Used to force viewports to draw a number of frames even if they are otherwise non-realtime viewports.
uint64 RealTimeUntilFrameNumber
Overrides bIsRealtime until GFrameCounter is >= this number. Used to force viewports to draw a number of frames even if they are otherwise non-realtime viewports.