SafePadding

Constant for how much the camera safe zone rectangle is inset when being displayed in the editor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

static float const SafePadding = 0.075f;

Remarks

Constant for how much the camera safe zone rectangle is inset when being displayed in the editor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss