FEditorViewportClient::SetAllowCinematicControl
Sets whether or not this viewport is allowed to be possessed by cinematic/scrubbing tools
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
|
Include
|
#include "EditorViewportClient.h"
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void SetAllowCinematicControl
(
bool bInAllowCinematicControl
)
Sets whether or not this viewport is allowed to be possessed by cinematic/scrubbing tools
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