FEditorViewportClient::SetAllowCinematicControl

Sets whether or not this viewport is allowed to be possessed by cinematic/scrubbing tools

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

void SetAllowCinematicControl
(
    bool bInAllowCinematicControl
)

Remarks

Sets whether or not this viewport is allowed to be possessed by cinematic/scrubbing tools

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