FEditorViewportClient::SetCameraSetup

This set ups camera for both orbit and non orbit control

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void SetCameraSetup
(
    const FVector & LocationForOrbiting,
    const FRotator & InOrbitRotation,
    const FVector & InOrbitZoom,
    const FVector & InOrbitLookAt,
    const FVector & InViewLocation,
    const FRotator & InViewRotation
)

Remarks

This set ups camera for both orbit and non orbit control

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss