FEditorViewportClient::SetLookAtLocation

Sets the look at location of the viewports camera for orbit *

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

void SetLookAtLocation
(
    const FVector & LookAt,
    bool bRecalculateView
)

Remarks

Sets the look at location of the viewports camera for orbit *

Parameters

Parameter

Description

LookAt

The new look at location

bRecalulateView

If true, will recalculate view location and rotation to look at the new point immediatley

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