FEditorViewportClient::SetRealtime

Sets whether or not the viewport updates in realtime.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void SetRealtime
(
    bool bInRealtime
)

Remarks

Sets whether or not the viewport updates in realtime.

This value is saved between editor sessions so it should not be used for temporary states. For that see SetRealtimeOverride

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss