FEditorViewportClient::SetViewLocationForOrbiting

Sets the camera view location such that the LookAtPoint point is at the specified location.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void SetViewLocationForOrbiting
(
    const FVector & LookAtPoint,
    float DistanceToCamera
)

Remarks

Sets the camera view location such that the LookAtPoint point is at the specified location.

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