Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
bool ToggleRealtime()
Toggles whether or not the viewport updates in realtime and returns the updated state.
This value is saved between editor sessions so it should not be used for temporary states. For that see SetRealtimeOverride
The current state of the realtime flag.