FEditorViewportClient::WantsDrawWhenAppIsHidden

Normally we disable all viewport rendering when the editor is minimized, but the render commands may need to be processed regardless (like if we were outputting to a monitor via capture card).

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

virtual bool WantsDrawWhenAppIsHidden() const

Remarks

Normally we disable all viewport rendering when the editor is minimized, but the render commands may need to be processed regardless (like if we were outputting to a monitor via capture card). This provides the viewport a way to keep rendering, regardless of the editor's window status.

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