FEditorViewportStats::BeginFrame

Begins the frame for capturing using statements.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

static void BeginFrame()

Remarks

Begins the frame for capturing using statements. If nothing is logged between the begin and end frame we reset the last using tracking variable in EndFrame.

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