FEditorViewportTabContent::ConstructViewportLayoutByTypeName

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportTabContent.h

Include

#include "EditorViewportTabContent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportTabContent.cpp

Syntax

TSharedPtr< class FEditorViewportLayout > ConstructViewportLayoutByTypeName
(
    const FName & TypeName,
    bool bSwitchingLayouts
)

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