Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetAllNodePropertyCurveHandles
(
const FString & NodeName,
const FString & PropertyName,
TArray< FFbxAnimCurveHandle > & PropertyCurveHandles
) const
Handle API.