FFbxCurvesAPI::GetConvertedTransformCurveData

Conversion API

Windows
MacOS
Linux

Deprecated

  • Please use FRichCurve version instead to get tangent weight support

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp

Syntax

void GetConvertedTransformCurveData
(
    const FString & NodeName,
    FInterpCurveFloat & TranslationX,
    FInterpCurveFloat & TranslationY,
    FInterpCurveFloat & TranslationZ,
    FInterpCurveFloat & EulerRotationX,
    FInterpCurveFloat & EulerRotationY,
    FInterpCurveFloat & EulerRotationZ,
    FInterpCurveFloat & ScaleX,
    FInterpCurveFloat & ScaleY,
    FInterpCurveFloat & ScaleZ,
    FTransform & DefaultTransform
) const

Remarks

Conversion API

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