Deprecated
Please use FRichCurve version instead to get tangent weight support
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetConvertedTransformCurveData
(
const FString & NodeName,
FInterpCurveFloat & TranslationX,
FInterpCurveFloat & TranslationY,
FInterpCurveFloat & TranslationZ,
FInterpCurveFloat & EulerRotationX,
FInterpCurveFloat & EulerRotationY,
FInterpCurveFloat & EulerRotationZ,
FInterpCurveFloat & ScaleX,
FInterpCurveFloat & ScaleY,
FInterpCurveFloat & ScaleZ,
FTransform & DefaultTransform
) const
Conversion API