FFbxCurvesAPI::GetCurveDataForSequencer

This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp

Syntax

void GetCurveDataForSequencer
(
    const FString & NodeName,
    const FString & PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FRichCurve & RichCurve,
    bool bNegative,
    float Scale
) const

Remarks

This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code.

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