FFbxCurvesAPI

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

class FFbxCurvesAPI

Variables

Name Description

Public variable

TMap< uint64, F...

 

CurvesData

Public variable

FbxScene *

 

Scene

Public variable

TMap< uint64, F...

 

TransformData

Constructors

Name Description

Public function

FFbxCurvesAPI()

Functions

Name Description

Public function Const

void

 

GetAllNodeNameArray

(
    TArray< FString >& AllNodeNames
)

Name API.

Public function Const

void

 

GetAllNodePropertyCurveHandles

(
    const FString& NodeName,
    const FString& PropertyName,
    TArray< FFbxAnimCurveHandle >& Pro...
)

Handle API.

Public function Const

void

 

GetAnimatedNodeNameArray

(
    TArray< FString >& AnimatedNodeNam...
)

Public function Const

void

 

GetBakeCurveData

(
    const FFbxAnimCurveHandle& CurveHa...,
    TArray< float >& CurveData,
    float PeriodTime,
    float StartTime,
    float StopTime,
    bool bNegative,
    float Scale
)

Public function Const

void

 

GetBakeCurveData

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    TArray< float >& CurveData,
    float PeriodTime,
    float StartTime,
    float StopTime,
    bool bNegative,
    float Scale
)

Public function Const

void

 

GetConvertedTransformCurveData

(
    const FString& NodeName,
    FRichCurve& TranslationX,
    FRichCurve& TranslationY,
    FRichCurve& TranslationZ,
    FRichCurve& EulerRotationX,
    FRichCurve& EulerRotationY,
    FRichCurve& EulerRotationZ,
    FRichCurve& ScaleX,
    FRichCurve& ScaleY,
    FRichCurve& ScaleZ,
    FTransform& DefaultTransform,
    bool bUseSequencerCurve,
    float UniformScale
)

Public function Const

void

 

GetCurveData

(
    const FFbxAnimCurveHandle& CurveHa...,
    FRichCurve& CurveData,
    bool bNegative,
    float Scale
)

Public function Const

void

 

GetCurveData

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FRichCurve& CurveData,
    bool bNegative
)

Public function Const

void

 

GetCurveDataForSequencer

(
    const FFbxAnimCurveHandle& CurveHa...,
    FRichCurve& RichCurve,
    bool bNegative,
    float Scale
)

This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code.

Public function Const

void

 

GetCurveDataForSequencer

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FRichCurve& RichCurve,
    bool bNegative,
    float Scale
)

This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code.

Public function Const

void

 

GetCurveHandle

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FFbxAnimCurveHandle& CurveHandle
)

Public function Const

void

 

GetCustomStringPropertyArray

(
    const FString& NodeName,
    TArray< TPair< FString, FString >> ...
)

Public function Const

void

 

GetNodeAnimatedPropertyNameArray

(
    const FString& NodeName,
    TArray< FString >& AnimatedPropert...
)

Deprecated Functions

Name Description

Public function Const

void

 

GetConvertedTransformCurveData

(
    const FString& NodeName,
    FInterpCurveFloat& TranslationX,
    FInterpCurveFloat& TranslationY,
    FInterpCurveFloat& TranslationZ,
    FInterpCurveFloat& EulerRotationX,
    FInterpCurveFloat& EulerRotationY,
    FInterpCurveFloat& EulerRotationZ,
    FInterpCurveFloat& ScaleX,
    FInterpCurveFloat& ScaleY,
    FInterpCurveFloat& ScaleZ,
    FTransform& DefaultTransform
)

Please use FRichCurve version instead to get tangent weight support

Public function Const

void

 

GetCurveData

(
    const FFbxAnimCurveHandle& CurveHa...,
    FInterpCurveFloat& CurveData,
    bool bNegative
)

Please use FRichCurve version instead to get tangent weight support

Public function Const

void

 

GetCurveData

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FInterpCurveFloat& CurveData,
    bool bNegative
)

Please use FRichCurve version instead to get tangent weight support

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