FFbxImporter::BuildFbxMatrixForImportTransform

Populate the given matrix with the correct information for the asset data, in a format that matches FBX internals or without conversion

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

void BuildFbxMatrixForImportTransform
(
    FbxAMatrix & OutMatrix,
    UFbxAssetImportData * AssetData
)

Remarks

Populate the given matrix with the correct information for the asset data, in a format that matches FBX internals or without conversion

Parameters

Parameter

Description

OutMatrix

The matrix to fill

AssetData

The asset data to extract the transform info from

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