FFbxImporter::CreateAsset

Templated function to create an asset with given package and name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

template<class T>
static T * CreateAsset
(
    FString ParentPackageName,
    FString ObjectName,
    bool bAllowReplace
)

Remarks

Templated function to create an asset with given package and name

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