FFbxImporter::CreateAsset
Templated function to create an asset with given package and name
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
|
Include
|
#include "FbxImporter.h"
|
template<class T>
static T * CreateAsset
(
FString ParentPackageName,
FString ObjectName,
bool bAllowReplace
)
Templated function to create an asset with given package and name
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