FFbxImporter::CreateAssetOfClass

Create a new asset from the package and objectname and class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

static UObject * CreateAssetOfClass
(
    UClass * AssetClass,
    FString ParentPackageName,
    FString ObjectName,
    bool bAllowReplace
)

Remarks

Create a new asset from the package and objectname and class

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