FFbxImporter::FillAndVerifyBoneNames

Fill up and verify bone names for animation

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp

Syntax

void FillAndVerifyBoneNames
(
    USkeleton * Skeleton,
    TArray< FbxNode * > & SortedLinks,
    TArray< FName > & OutRawBoneNames,
    FString Filename
)

Remarks

Fill up and verify bone names for animation

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