Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
Fill skeletal mesh data from Fbx Nodes. If this function needs to triangulate the mesh, then it could invalidate the original FbxMesh pointer. Hence FbxMesh is a reference so this function can set the new pointer if need be.
bool* true if import successfully.
Parameter |
Description |
---|---|
ImportData |
object to store skeletal mesh data |
FbxMesh |
Fbx mesh object belonging to Node |
FbxSkin |
Fbx Skin object belonging to FbxMesh |
FbxShape |
Fbx Morph object, if not NULL, we are importing a morph object. |
SortedLinks |
Fbx Links(bones) of this skeletal mesh |
FbxMatList |
All material names of the skeletal mesh |
RootNode |
The skeletal mesh root fbx node. |
ExistingVertexColorData |
Map of the existing vertex color data, used in the case we want to ignore the FBX vertex color during reimport. |