FFbxImporter::FillSkelMeshImporterFromFbx

Meshes

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

bool FillSkelMeshImporterFromFbx
(
    FSkeletalMeshImportData & ImportData,
    FbxMesh *& Mesh,
    FbxSkin * Skin,
    FbxShape * Shape,
    TArray< FbxNode * > & SortedLinks,
    const TArray< FbxSurfaceMaterial * > & FbxMaterials,
    FbxNode * RootNode,
    const TMap< FVector, FColor > & ExistingVertexColorData
)

Remarks

Fill skeletal mesh data from Fbx Nodes. If this function needs to triangulate the mesh, then it could invalidate the original FbxMesh pointer. Hence FbxMesh is a reference so this function can set the new pointer if need be.

Returns

bool* true if import successfully.

Parameters

Parameter

Description

ImportData

object to store skeletal mesh data

FbxMesh

Fbx mesh object belonging to Node

FbxSkin

Fbx Skin object belonging to FbxMesh

FbxShape

Fbx Morph object, if not NULL, we are importing a morph object.

SortedLinks

Fbx Links(bones) of this skeletal mesh

FbxMatList

All material names of the skeletal mesh

RootNode

The skeletal mesh root fbx node.

ExistingVertexColorData

Map of the existing vertex color data, used in the case we want to ignore the FBX vertex color during reimport.

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