FFbxImporter::FillSkeletalMeshImportPoints

Fill the Points in FSkeletalMeshIMportData from a Fbx Node and a FbxShape if it exists.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

bool FillSkeletalMeshImportPoints
(
    FSkeletalMeshImportData * OutData,
    FbxNode * RootNode,
    FbxNode * Node,
    FbxShape * FbxShape
)

Remarks

Fill the Points in FSkeletalMeshIMportData from a Fbx Node and a FbxShape if it exists.

Returns

bool true if import successfully.

Parameters

Parameter

Description

OutData

FSkeletalMeshImportData output data

RootNode

The root node of the Fbx

Node

The node to get the points from

FbxShape

Fbx Morph object, if not NULL, we are importing a morph object.

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