Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
void GetAnimationIntervalMultiLayer
(
FbxNode * RootNode,
FbxAnimStack * AnimStack,
FbxTimeSpan & AnimTimeSpan
)
When we get exported time we call GetanimationInterval from fbx sdk and it return the layer 0 by default This function return the sum of all layer instead of just the layer 0.