FFbxImporter::GetCreatedObjects

Get the UObjects that have been created so far during the import process.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

const TArray< TWeakObjectPtr< UObject > > & GetCreatedObjects() const

Remarks

Get the UObjects that have been created so far during the import process.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss