FFbxImporter::GetFbxMeshCount

Get mesh count (including static mesh and skeletal mesh, except collision models) and find collision models

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

int32 GetFbxMeshCount
(
    FbxNode * Node,
    bool bCountLODs,
    int32 & OutNumLODGroups
)

Remarks

Get mesh count (including static mesh and skeletal mesh, except collision models) and find collision models

Get mesh count (including static mesh and skeletal mesh, except collision models) and find collision models

Returns

int32 mesh count

Parameters

Parameter

Description

Node

Root node to find meshes

bCountLODs

Whether or not to count meshes in LOD groups

Node

Root node to find meshes

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