Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMaterialImport.cpp |
FString GetMaterialFullName
(
const FbxSurfaceMaterial & FbxMaterial
) const
Make material Unreal asset name from the Fbx material
Sanitized asset name
Parameter |
Description |
---|---|
FbxMaterial |
Material from the Fbx node |