FFbxImporter::GetMaterialFullName

Make material Unreal asset name from the Fbx material

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMaterialImport.cpp

Syntax

FString GetMaterialFullName
(
    const FbxSurfaceMaterial & FbxMaterial
) const

Remarks

Make material Unreal asset name from the Fbx material

Returns

Sanitized asset name

Parameters

Parameter

Description

FbxMaterial

Material from the Fbx node

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