IMPORTPHASE

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

enum IMPORTPHASE
{
    NOTSTARTED,
    FILEOPENED,
    IMPORTED,
    FIXEDANDCONVERTED,
}

Values

Name

Description

NOTSTARTED

FILEOPENED

IMPORTED

FIXEDANDCONVERTED

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