Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
UAnimSequence * ImportAnimations
(
USkeleton * Skeleton,
UObject * Outer,
TArray< FbxNode * > & SortedLinks,
const FString & Name,
UFbxAnimSequenceImportData * TemplateImportData,
TArray< FbxNode * > & NodeArray
)
Add to the animation set, the animations contained within the FBX scene, for the given skeletal mesh
Add to the animation set, the animations contained within the FBX document, for the given skeleton
Parameter |
Description |
---|---|
Skeleton |
Skeleton that the animation belong to |
SortedLinks |
skeleton nodes which are sorted |
Filename |
Fbx file name |
NodeArray |
node array of FBX meshes |