Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
bool ImportCollisionModels
(
UStaticMesh * StaticMesh,
const FbxString & NodeName
)
Import collision models for one static mesh if it has collision models
return true if the static mesh has collision model and import successfully
Parameter |
Description |
---|---|
StaticMesh |
mesh object to import collision models |
NodeName |
name of Fbx node that the static mesh constructed from |